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Rogue Warrior

Rogue Warrior

Prix habituel €7,00 EUR
Prix habituel Prix promotionnel €7,00 EUR
Promotion Épuisé
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🎮 Overview

  • Title: Rogue Warrior

  • Platform: PlayStation 3 (also on Xbox 360 and PC)

  • Release Year: 2009

  • Developer: Rebellion Developments

  • Publisher: Bethesda Softworks

  • Genre: First-Person Shooter / Tactical Action

  • Style: A gritty, violent, and profanity-laden shooter loosely inspired by the real-life Navy SEAL Richard “Demo Dick” Marcinko, based on his memoir Rogue Warrior.


đź“– Story

  • You play as Richard Marcinko, a foul-mouthed, no-nonsense Navy SEAL voiced by actor Mickey Rourke.

  • The plot begins in North Korea, where Marcinko is sent to disrupt a missile program.

  • Soon he uncovers a wider conspiracy involving Soviet forces and nuclear weapons, escalating into missions across North Korea and Russia.

  • The narrative is thin and largely serves as a backdrop for action, with Marcinko constantly narrating with aggressive, expletive-filled one-liners.

  • Themes are pure Cold War-era black ops fiction, blending real-world military inspirations with over-the-top violence.


🕹 Gameplay

Core Mechanics

  • First-Person Shooting:

    • Standard FPS mechanics with modern firearms (assault rifles, pistols, SMGs, shotguns, explosives).

    • Dual-wielding pistols is possible.

  • Stealth & Cover:

    • Players can crouch, sneak behind enemies, and execute brutal takedowns.

    • Cover system allows leaning out to fire, but it’s less refined than in other shooters of the era.

  • Signature Feature – Kill Moves:

    • The game’s most distinctive mechanic is the contextual melee takedowns.

    • When close to an enemy, Marcinko can perform 25+ violent “kill moves,” such as slitting throats, snapping necks, stabbing, or slamming heads into walls.

    • These are quick and cinematic, reinforcing the game’s brutal tone.

Campaign

  • Linear, mission-based progression through military compounds, snowy Soviet outposts, and war-torn urban settings.

  • Levels usually involve sabotaging enemy equipment, infiltrating bases, and wiping out squads of soldiers.

  • Average campaign length: 5–6 hours.

Multiplayer

  • Competitive multiplayer included deathmatch and team deathmatch.

  • Supported up to 8 players online.

  • However, it was barebones and the community quickly disappeared after release.


🎨 Presentation

  • Graphics:

    • Uses the Unreal Engine 3, but visuals were considered outdated even at release.

    • Environments are repetitive (warehouses, factories, snowy bases).

    • Character animations were stiff outside of takedowns.

  • Sound:

    • Heavy focus on Marcinko’s constant vulgar commentary, voiced with attitude by Mickey Rourke.

    • Gunfire and explosions were serviceable but not standout.

    • Music had a gritty, industrial action vibe.

  • Tone:

    • Over-the-top, grim, and unapologetically profane.

    • Marketed as a “hardcore” military fantasy with excessive violence and language.


📝 Reception

  • Praise:

    • Brutal takedown animations were entertaining and gave the game a unique personality.

    • Mickey Rourke’s performance, while divisive, gave Marcinko a memorable (if crude) presence.

    • Some players enjoyed its “so bad it’s good” B-movie feel.

  • Criticism:

    • Very short campaign with little variety.

    • Dated visuals and clunky gameplay compared to other shooters on PS3.

    • Weak AI, poor level design, and lack of polish.

    • Multiplayer was barebones and quickly abandoned.

    • Dialogue was almost comically overloaded with profanity, to the point of distraction.


âś… In short:

Rogue Warrior for PlayStation 3 is a gritty, profanity-filled FPS that blends standard shooting mechanics with over-the-top melee executions. Featuring Mickey Rourke as Richard Marcinko, it delivers a violent, foul-mouthed power fantasy set during a Cold War conspiracy. While its brutal kill moves stand out, the game’s short length, rough design, and outdated graphics led to heavy criticism. Today, it’s often remembered as a cult curiosity — infamous for its outrageous dialogue and excessive style rather than its gameplay.

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