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Bionic Commando

Bionic Commando

Normale prijs €7,00 EUR
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🎮 Overview

  • Title: Bionic Commando

  • Platform: PlayStation 3 (also on Xbox 360 and PC)

  • Release Year: 2009

  • Developer: GRIN (Sweden)

  • Publisher: Capcom

  • Genre: Action-Adventure / Third-Person Shooter

  • Style: A modern 3D reboot/sequel to Capcom’s classic Bionic Commando (1988).


đź“– Story

  • The game takes place 10 years after the events of the original.

  • Players control Nathan “Rad” Spencer, a soldier equipped with a powerful bionic arm.

  • Once a decorated hero, Spencer has been betrayed by the government, imprisoned, and stripped of his rank.

  • He’s released when a terrorist group called BioReign detonates an experimental weapon in Ascension City, leveling it and leaving it irradiated.

  • Tasked with stopping BioReign and uncovering the truth, Spencer must use his bionic arm to navigate the devastated city and battle against both human enemies and massive bio-mechanical threats.

  • The story explores themes of betrayal, conspiracy, and even personal tragedy, with a darker tone than the original arcade game.


🕹 Gameplay

Core Mechanics

  • Third-Person Action:

    • Combines shooting, platforming, and exploration.

    • Spencer can wield firearms but his bionic arm is central to gameplay.

  • Bionic Arm Abilities:

    • Swinging/Traversal: Grapple onto buildings, ledges, and debris to swing Tarzan-style through the city.

    • Combat: Grab enemies and objects, slam them into walls, or throw them at other foes.

    • Environmental Interaction: Pull down obstacles, rip out mounted turrets, or use debris as weapons.

  • Combat:

    • Mix of traditional shooting (pistols, rifles, rocket launchers) with bionic arm melee combat.

    • Encourages creative use of physics — for example, using cars as projectiles.

  • Traversal:

    • Designed around verticality — Ascension City is in ruins, so much of gameplay is climbing and swinging across collapsed skyscrapers and suspended roads.

    • Limited ground movement (players can’t freely jump — traversal is primarily bionic-arm-based).

Campaign

  • Linear mission structure across destroyed cityscapes, tunnels, and industrial complexes.

  • Encounters with both standard soldiers and large-scale bosses (such as giant mechs).

  • Unlockable upgrades and abilities improve Spencer’s combat and mobility.

Multiplayer

  • Online Competitive Mode:

    • Up to 8 players.

    • Matches incorporate swinging mechanics alongside traditional shooting.

    • Modes included deathmatch and team-based variations.

  • Multiplayer was unique but didn’t maintain a long-lasting community.


🎨 Presentation

  • Graphics:

    • Powered by Capcom’s MT Framework engine (also used for Resident Evil 5 and Lost Planet).

    • Highly detailed environments with ruined urban landscapes and massive destruction.

    • Character models, especially Spencer’s arm, were richly textured.

  • Sound:

    • Heavy, industrial soundtrack mixed with orchestral battle themes.

    • Strong sound effects for swinging, explosions, and mech battles.

    • Voice acting (Spencer voiced by Mike Patton, lead singer of Faith No More) gave the character grit and intensity.

  • Tone:

    • Darker and more mature than previous Bionic Commando games, with a brooding protagonist and conspiracy-heavy plot.


📝 Reception

  • Praise:

    • Swinging mechanics were exhilarating once mastered, making traversal unique and rewarding.

    • The bionic arm gave combat a creative edge over standard shooters.

    • Graphics and destruction effects were impressive for the time.

    • Boss fights were memorable set-pieces.

  • Criticism:

    • Story was convoluted, with melodramatic twists that alienated some fans.

    • Limited exploration due to radiation zones funneling players through linear paths.

    • Learning curve for swinging felt steep, and controls could be unforgiving.

    • Multiplayer lacked staying power.


âś… In short:

Bionic Commando for PlayStation 3 is a modern reimagining of Capcom’s classic series, blending third-person shooting with unique bionic arm traversal and combat. Its ruined city setting provides vertical playgrounds for swinging and destruction-heavy battles, though its darker story, strict level design, and steep mechanics made it divisive. For those willing to master its swinging system, it offered a bold and unusual take on action-adventure shooters.

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