Ga direct naar productinformatie
1 van 4

Retro Catchers

Myth Makers Orbs of Doom

Myth Makers Orbs of Doom

Normale prijs €5,00 EUR
Normale prijs Aanbiedingsprijs €5,00 EUR
Aanbieding Uitverkocht
Belastingen inbegrepen. Verzendkosten worden berekend bij de checkout.
Aantal

šŸ§™ Overview

  • Title: Myth Makers: Orbs of Doom

  • Platform: PlayStation 2

  • Developer: Data Design Interactive

  • Publisher: Phoenix Games / Bold Games

  • Release Year: mid-2000s (multiple sources list 2004/2006/2007 depending on region)

  • Genre: 3D Platformer / Puzzle / Action

  • Players: 1‐2 local players (split-screen for some modes)


šŸ“– Setting & Story

  • The game takes place in a magical realm where young students train at the Myth Makers Academy, studying the art of ā€œMyth Making.ā€

  • The antagonist is Synster Rebus, the assistant principal (or similar authority figure) at the academy. He’s well known for his mischief and plots.

  • Rebus has captured several of the academy’s promising cadets — characters named Nick, Zeek, Zolestine, Jack, Trixie, Romeo, Belle, Felicia — by imprisoning them inside magical orbs called the ā€œOrbs of Doom.ā€ He scatters these orbs across various worlds.

  • The player's mission is to choose one of the Myth Makers, journey through challenging levels, recover the orbs, rescue the cadets, and thwart Rebus’s plan.


šŸŽ® Gameplay Mechanics

Level & World Design

  • There are five distinct worlds, each with its own theme/environment. Each world contains multiple levels.

  • Players navigate from a start point through trails, platforms, hazards, puzzles, leading to exit gates of each level.

  • The levels are 3D, with paths that twist, move, and often require careful movement.

Hazards & Obstacles

  • Common obstacles include perilous drops, so falling off the path often forces you to restart a part of the level.

  • There are moving platforms, see-saws, pendulums, explosive boxes, and traps you must avoid or time correctly.

Game Modes

Besides the main adventure mode, the game offers several variations to increase replay:

  1. Normal Mode

    • The standard playthrough. Explore freely, find the exit, rescue the cadet.

  2. Star Challenge Mode

    • Timed levels. You must collect a certain number of ā€œred starsā€ (typically 10) before the exit gate opens. Adds urgency and exploration.

  3. Time Attack Mode

    • Complete the level as fast as possible. Time is recorded. Encourages replay to improve speed.

  4. Pickups Mode

    • Similar to Star Challenge, but includes collecting extra items (like ā€œgold starsā€) for bonus point scoring, again under time constraints.

Characters

  • There are up to eight playable Myth Makers (the students listed above). While each has its own look and perhaps minor animation differences, the gameplay differences between them are minimal.

  • Players can select which Myth Maker to use before entering a level.


šŸŽØ Visuals & Style

  • Visual style is bright, whimsical, cartoonish. Environments are colorful with simple textures.

  • Enemies, hazards and level design lean toward child-friendly fantasy (no graphic violence, but more puzzle and platform challenge).

  • The camera follows behind the player; sometimes the view can get obstructed or awkward in complex areas (e.g. when tight corners or vertical drops are involved).


šŸ”Š Audio & Sound

  • Music is light, playful, matching the magical academy / fantasy aesthetic.

  • Sound effects are modest — footsteps, jumps, trap activation, items collected. Nothing overly dynamic, but functional.


āš™ Controls & Feel

  • Movement is rolling / walking, jumping, sometimes balancing over narrow paths.

  • Some level geometry requires precision; platforming can be unforgiving if the player’s timing or positioning is slightly off.

  • Collectibles like stars add incentive to explore rather than rushing straight to the exit.


āœ… Strengths

  • Decent concept with novelty — the ā€œorbsā€ capturing students provides a clear objective.

  • Multiple modes (timed, challenge, pick-ups) give replay value beyond just going through the main story.

  • Charming (if simple) visuals and whimsical fantasy tone, decent for younger players.

  • Affordable and accessible; not overly complex so players won’t need steep learning.


āŒ Weaknesses

  • Controls and camera can be clumsy; difficult in tight platforming segments.

  • Level design sometimes feels repetitive, with similar mechanics reused.

  • The game’s graphical fidelity, collision detection, and responsiveness are basic — not smooth compared to more polished titles.

  • AI / variation in difficulty is minimal — challenge comes mostly from timing and precision rather than depth.


šŸ” Overall Feel

For fans of games like Super Monkey Ball or other platform/rolling-ball puzzle platformers, Myth Makers: Orbs of Doom provides a lighter version — more oriented toward younger audiences and casual play. It mixes platforming, timing, collectible chasing, and light puzzle elements in a fairly charming fantasy package.

It isn’t a standout in the genre due to its technical limitations and repetition, but it has nostalgia value and can be fun, particularly if you’re collecting or exploring PS2’s less prominent offerings.

Alle details bekijken